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SbVec3ub.h
1 #ifndef COIN_SBVEC3UB_H
2 #define COIN_SBVEC3UB_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/SbBasic.h>
28 #include <Inventor/system/inttypes.h>
29 #ifndef NDEBUG
30 #include <Inventor/errors/SoDebugError.h>
31 #endif // !NDEBUG
32
33 class SbVec3b;
34 class SbVec3us;
35 class SbVec3ui32;
36
37 class COIN_DLL_API SbVec3ub {
38 public:
39 SbVec3ub(void) { }
40 SbVec3ub(const uint8_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
41 SbVec3ub(uint8_t x, uint8_t y, uint8_t z) { vec[0] = x; vec[1] = y; vec[2] = z; }
42 explicit SbVec3ub(const SbVec3b & v) { setValue(v); }
43 explicit SbVec3ub(const SbVec3us & v) { setValue(v); }
44 explicit SbVec3ub(const SbVec3ui32 & v) { setValue(v); }
45
46 SbVec3ub & setValue(const uint8_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; return *this; }
47 SbVec3ub & setValue(uint8_t x, uint8_t y, uint8_t z) { vec[0] = x; vec[1] = y; vec[2] = z; return *this; }
48 SbVec3ub & setValue(const SbVec3b & v);
49 SbVec3ub & setValue(const SbVec3us & v);
50 SbVec3ub & setValue(const SbVec3ui32 & v);
51
52 const uint8_t * getValue(void) const { return vec; }
53 void getValue(uint8_t & x, uint8_t & y, uint8_t & z) const { x = vec[0]; y = vec[1]; z = vec[2]; }
54
55 uint8_t & operator [] (int i) { return vec[i]; }
56 const uint8_t & operator [] (int i) const { return vec[i]; }
57
58 int32_t dot(SbVec3ub v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2]; }
59 void negate(void);
60
61 SbVec3ub & operator *= (int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; return *this; }
62 SbVec3ub & operator *= (double d);
63 SbVec3ub & operator /= (int d) { SbDividerChk("SbVec3ub::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; return *this; }
64 SbVec3ub & operator /= (double d) { SbDividerChk("SbVec3ub::operator/=(double)", d); return operator *= (1.0 / d); }
65 SbVec3ub & operator += (SbVec3ub v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; return *this; }
66 SbVec3ub & operator -= (SbVec3ub v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; return *this; }
67 SbVec3ub operator - (void) const { SbVec3ub v(*this); v.negate(); return v; }
68
69 protected:
70 uint8_t vec[3];
71
72 }; // SbVec3ub
73
74 COIN_DLL_API inline SbVec3ub operator * (SbVec3ub v, int d) {
75 SbVec3ub val(v); val *= d; return val;
76 }
77
78 COIN_DLL_API inline SbVec3ub operator * (SbVec3ub v, double d) {
79 SbVec3ub val(v); val *= d; return val;
80 }
81
82 COIN_DLL_API inline SbVec3ub operator * (int d, SbVec3ub v) {
83 SbVec3ub val(v); val *= d; return val;
84 }
85
86 COIN_DLL_API inline SbVec3ub operator * (double d, SbVec3ub v) {
87 SbVec3ub val(v); val *= d; return val;
88 }
89
90 COIN_DLL_API inline SbVec3ub operator / (SbVec3ub v, int d) {
91 SbDividerChk("operator/(SbVec3ub,int)", d);
92 SbVec3ub val(v); val /= d; return val;
93 }
94
95 COIN_DLL_API inline SbVec3ub operator / (SbVec3ub v, double d) {
96 SbDividerChk("operator/(SbVec3ub,double)", d);
97 SbVec3ub val(v); val /= d; return val;
98 }
99
100 COIN_DLL_API inline SbVec3ub operator + (SbVec3ub v1, SbVec3ub v2) {
101 SbVec3ub v(v1); v += v2; return v;
102 }
103
104 COIN_DLL_API inline SbVec3ub operator - (SbVec3ub v1, SbVec3ub v2) {
105 SbVec3ub v(v1); v -= v2; return v;
106 }
107
108 COIN_DLL_API inline int operator == (SbVec3ub v1, SbVec3ub v2) {
109 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
110 }
111
112 COIN_DLL_API inline int operator != (SbVec3ub v1, SbVec3ub v2) {
113 return !(v1 == v2);
114 }
115
116 #endif // !COIN_SBVEC3UB_H

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