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SoSoundElement.h
1 #ifndef COIN_SOSOUNDELEMENT_H
2 #define COIN_SOSOUNDELEMENT_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/elements/SoReplacedElement.h>
28
29 class COIN_DLL_API SoSoundElement : public SoReplacedElement {
30 typedef SoReplacedElement inherited;
31
32 SO_ELEMENT_HEADER(SoSoundElement);
33 public:
34 static void initClass(void);
35 protected:
36 virtual ~SoSoundElement();
37
38 public:
39 virtual void init(SoState * state);
40 static void set(SoState * const state, SoNode * const node,
41 SbBool scenegraphhassoundnode,
42 SbBool soundnodeisplaying,
43 SbBool ispartofactivescenegraph);
44
45 static SbBool setSceneGraphHasSoundNode(SoState * const state, SoNode * const node,
46 SbBool flag);
47 static SbBool sceneGraphHasSoundNode(SoState * const state);
48
49 static SbBool setSoundNodeIsPlaying(SoState * const state, SoNode * const node,
50 SbBool flag);
51 static SbBool soundNodeIsPlaying(SoState * const state);
52
53 static SbBool setIsPartOfActiveSceneGraph(SoState * const state, SoNode * const node,
54 SbBool flag);
55 static SbBool isPartOfActiveSceneGraph(SoState * const state);
56
57 virtual void push(SoState * state);
58 virtual void pop(SoState * state, const SoElement * prevTopElement);
59
60 virtual void print(FILE * file) const;
61
62 protected:
63 void setDefaultValues();
64
65 SbBool scenegraphhassoundnode;
66 SbBool soundnodeisplaying;
67 SbBool ispartofactivescenegraph;
68 };
69
70 #endif // !COIN_SOSOUNDELEMENT_H

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