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SbVec4b.h
1 #ifndef COIN_SBVEC4B_H
2 #define COIN_SBVEC4B_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/SbBasic.h>
28 #include <Inventor/system/inttypes.h>
29 #ifndef NDEBUG
30 #include <Inventor/errors/SoDebugError.h>
31 #endif // !NDEBUG
32
33 class SbVec4ub;
34 class SbVec4s;
35 class SbVec4i32;
36 class SbVec4f;
37 class SbVec4d;
38
39 class COIN_DLL_API SbVec4b {
40 public:
41 SbVec4b(void) { }
42 SbVec4b(const int8_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
43 SbVec4b(int8_t x, int8_t y, int8_t z, int8_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
44 explicit SbVec4b(const SbVec4ub & v) { setValue(v); }
45 explicit SbVec4b(const SbVec4s & v) { setValue(v); }
46 explicit SbVec4b(const SbVec4i32 & v) { setValue(v); }
47 explicit SbVec4b(const SbVec4f & v) { setValue(v); }
48 explicit SbVec4b(const SbVec4d & v) { setValue(v); }
49
50 SbVec4b & setValue(const int8_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; return *this; }
51 SbVec4b & setValue(int8_t x, int8_t y, int8_t z, int8_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; return *this; }
52 SbVec4b & setValue(const SbVec4ub & v);
53 SbVec4b & setValue(const SbVec4s & v);
54 SbVec4b & setValue(const SbVec4i32 & v);
55 SbVec4b & setValue(const SbVec4f & v);
56 SbVec4b & setValue(const SbVec4d & v);
57
58 const int8_t * getValue(void) const { return vec; }
59 void getValue(int8_t & x, int8_t & y, int8_t & z, int8_t & w) const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
60
61 int8_t & operator [] (int i) { return vec[i]; }
62 const int8_t & operator [] (int i) const { return vec[i]; }
63
64 int32_t dot(SbVec4b v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
65 void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; }
66
67 SbVec4b & operator *= (int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d; return *this; }
68 SbVec4b & operator *= (double d);
69 SbVec4b & operator /= (int d) { SbDividerChk("SbVec4b::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; vec[3] /= d; return *this; }
70 SbVec4b & operator /= (double d) { SbDividerChk("SbVec4b::operator/=(double)", d); return operator *= (1.0 / d); }
71 SbVec4b & operator += (SbVec4b v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3]; return *this; }
72 SbVec4b & operator -= (SbVec4b v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3]; return *this; }
73 SbVec4b operator - (void) const { return SbVec4b(-vec[0], -vec[1], -vec[2], -vec[3]); }
74
75 protected:
76 int8_t vec[4];
77
78 }; // SbVec4b
79
80 COIN_DLL_API inline SbVec4b operator * (SbVec4b v, int d) {
81 SbVec4b val(v); val *= d; return val;
82 }
83
84 COIN_DLL_API inline SbVec4b operator * (SbVec4b v, double d) {
85 SbVec4b val(v); val *= d; return val;
86 }
87
88 COIN_DLL_API inline SbVec4b operator * (int d, SbVec4b v) {
89 SbVec4b val(v); val *= d; return val;
90 }
91
92 COIN_DLL_API inline SbVec4b operator * (double d, SbVec4b v) {
93 SbVec4b val(v); val *= d; return val;
94 }
95
96 COIN_DLL_API inline SbVec4b operator / (SbVec4b v, int d) {
97 SbDividerChk("operator/(SbVec4b,int)", d);
98 SbVec4b val(v); val /= d; return val;
99 }
100
101 COIN_DLL_API inline SbVec4b operator / (SbVec4b v, double d) {
102 SbDividerChk("operator/(SbVec4b,double)", d);
103 SbVec4b val(v); val /= d; return val;
104 }
105
106 COIN_DLL_API inline SbVec4b operator + (SbVec4b v1, SbVec4b v2) {
107 SbVec4b v(v1); v += v2; return v;
108 }
109
110 COIN_DLL_API inline SbVec4b operator - (SbVec4b v1, SbVec4b v2) {
111 SbVec4b v(v1); v -= v2; return v;
112 }
113
114 COIN_DLL_API inline int operator == (SbVec4b v1, SbVec4b v2) {
115 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
116 }
117
118 COIN_DLL_API inline int operator != (SbVec4b v1, SbVec4b v2) {
119 return !(v1 == v2);
120 }
121
122 #endif // !COIN_SBVEC4B_H

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