/* Copyright (C) 2018 the mpv developers
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef MPV_CLIENT_API_RENDER_GL_H_
#define MPV_CLIENT_API_RENDER_GL_H_

#include "render.h"

#ifdef __cplusplus
extern "C" {
#endif

/**
 * OpenGL backend
 * --------------
 *
 * This header contains definitions for using OpenGL with the render.h API.
 *
 * OpenGL interop
 * --------------
 *
 * The OpenGL backend has some special rules, because OpenGL itself uses
 * implicit per-thread contexts, which causes additional API problems.
 *
 * This assumes the OpenGL context lives on a certain thread controlled by the
 * API user. All mpv_render_* APIs have to be assumed to implicitly use the
 * OpenGL context if you pass a mpv_render_context using the OpenGL backend,
 * unless specified otherwise.
 *
 * The OpenGL context is indirectly accessed through the OpenGL function
 * pointers returned by the get_proc_address callback in mpv_opengl_init_params.
 * Generally, mpv will not load the system OpenGL library when using this API.
 *
 * OpenGL state
 * ------------
 *
 * OpenGL has a large amount of implicit state. All the mpv functions mentioned
 * above expect that the OpenGL state is reasonably set to OpenGL standard
 * defaults. Likewise, mpv will attempt to leave the OpenGL context with
 * standard defaults. The following state is excluded from this:
 *
 *      - the glViewport state
 *      - the glScissor state (but GL_SCISSOR_TEST is in its default value)
 *      - glBlendFuncSeparate() state (but GL_BLEND is in its default value)
 *      - glClearColor() state
 *      - mpv may overwrite the callback set with glDebugMessageCallback()
 *      - mpv always disables GL_DITHER at init
 *
 * Messing with the state could be avoided by creating shared OpenGL contexts,
 * but this is avoided for the sake of compatibility and interoperability.
 *
 * On OpenGL 2.1, mpv will strictly call functions like glGenTextures() to
 * create OpenGL objects. You will have to do the same. This ensures that
 * objects created by mpv and the API users don't clash. Also, legacy state
 * must be either in its defaults, or not interfere with core state.
 *
 * API use
 * -------
 *
 * The mpv_render_* API is used. That API supports multiple backends, and this
 * section documents specifics for the OpenGL backend.
 *
 * Use mpv_render_context_create() with MPV_RENDER_PARAM_API_TYPE set to
 * MPV_RENDER_API_TYPE_OPENGL, and MPV_RENDER_PARAM_OPENGL_INIT_PARAMS provided.
 *
 * Call mpv_render_context_render() with MPV_RENDER_PARAM_OPENGL_FBO to render
 * the video frame to an FBO.
 *
 * Hardware decoding
 * -----------------
 *
 * Hardware decoding via this API is fully supported, but requires some
 * additional setup. (At least if direct hardware decoding modes are wanted,
 * instead of copying back surface data from GPU to CPU RAM.)
 *
 * There may be certain requirements on the OpenGL implementation:
 *
 * - Windows: ANGLE is required (although in theory GL/DX interop could be used)
 * - Intel/Linux: EGL is required, and also the native display resource needs
 *                to be provided (e.g. MPV_RENDER_PARAM_X11_DISPLAY for X11 and
 *                MPV_RENDER_PARAM_WL_DISPLAY for Wayland)
 * - nVidia/Linux: Both GLX and EGL should work (GLX is required if vdpau is
 *                 used, e.g. due to old drivers.)
 * - OSX: CGL is required (CGLGetCurrentContext() returning non-NULL)
 * - iOS: EAGL is required (EAGLContext.currentContext returning non-nil)
 *
 * Once these things are setup, hardware decoding can be enabled/disabled at
 * any time by setting the "hwdec" property.
 */

/**
 * For initializing the mpv OpenGL state via MPV_RENDER_PARAM_OPENGL_INIT_PARAMS.
 */
typedef struct mpv_opengl_init_params {
    /**
     * This retrieves OpenGL function pointers, and will use them in subsequent
     * operation.
     * Usually, GL context APIs do this for you (e.g. with glXGetProcAddressARB
     * or wglGetProcAddress), but some APIs do not always return pointers for
     * all standard functions (even if present); in this case you have to
     * compensate by looking up these functions yourself and returning them
     * from this callback.
     */
    void *(*get_proc_address)(void *ctx, const char *name);
    /**
     * Value passed as ctx parameter to get_proc_address().
     */
    void *get_proc_address_ctx;
    /**
     * This should not be used. It is deprecated and will be removed or ignored
     * when the opengl_cb API is removed.
     */
    const char *extra_exts;
} mpv_opengl_init_params;

/**
 * For MPV_RENDER_PARAM_OPENGL_FBO.
 */
typedef struct mpv_opengl_fbo {
    /**
     * Framebuffer object name. This must be either a valid FBO generated by
     * glGenFramebuffers() that is complete and color-renderable, or 0. If the
     * value is 0, this refers to the OpenGL default framebuffer.
     */
    int fbo;
    /**
     * Valid dimensions. This must refer to the size of the framebuffer. This
     * must always be set.
     */
    int w, h;
    /**
     * Underlying texture internal format (e.g. GL_RGBA8), or 0 if unknown. If
     * this is the default framebuffer, this can be an equivalent.
     */
    int internal_format;
} mpv_opengl_fbo;

typedef struct mpv_opengl_drm_params {
    /**
     * DRM fd (int). Set to a negative number if invalid.
     */
    int fd;

    /**
     * Currently used crtc id
     */
    int crtc_id;

    /**
     * Currently used connector id
     */
    int connector_id;

    /**
     * Pointer to a drmModeAtomicReq pointer that is being used for the renderloop.
     * This pointer should hold a pointer to the atomic request pointer
     * The atomic request pointer is usually changed at every renderloop.
     */
    struct _drmModeAtomicReq **atomic_request_ptr;

    /**
     * DRM render node. Used for VAAPI interop.
     * Set to a negative number if invalid.
     */
    int render_fd;
} mpv_opengl_drm_params;

typedef struct mpv_opengl_drm_osd_size {
    /**
     * size of the OSD in pixels.
     */
    int width, height;
} mpv_opengl_drm_osd_size;

#ifdef __cplusplus
}
#endif

#endif
